November 19, 2015

Putting the User Back in User Experience

By Ward Andrews

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The fix for most UX problems is not more features, more technology, or a shinier interface. It is putting users first. Understanding who your users are, what they are trying to accomplish, and why those tasks exist in the first place is the foundation of a design process that actually works.

What Does "Struggling With UX" Actually Mean?

When businesses tell us they are struggling with UX, they usually mean one of three things:

  • Customers are having a hard time using their product
  • Employees are wasting time navigating clunky internal systems
  • New features keep shipping but results are not improving

These are symptoms of the same root cause: a design process driven by engineering or development priorities instead of user needs.

Why Do UX Problems Happen in the First Place?

Most UX problems come from designing without the user in the room.

Products end up packed with features that technically work but leave users feeling lost. When companies notice something is off, the instinct is to add more features. Without a Product Owner who can prioritise ruthlessly, everything gets added and experience rot sets in.

Even when there is a Product Owner or an executive making the calls, two other problems tend to creep in. Stakeholders design the product the way they personally use it. And departments with competing visions butt heads, pulling the product in different directions at once.

What Is the Business Impact of Poor UX?

Regardless of what is causing the UX struggle, the business impact tends to look the same:

  • More confusion
  • Higher abandonment rates
  • More calls to customer support
  • Lower satisfaction
  • Lost revenue

The list goes on.

What Is the Solution to UX Struggles?

It is not more technology. It is not a fancy new website. It is not a slick app.

It is putting users first.

How Do You Start Putting Users First?

Start by getting your team in a room and answering some basic questions. Better yet, invite your actual users in and observe them.

  • Who are our users?
  • How many different types of users do we have?
  • What goals, tasks, or workflows are they trying to complete?
  • Why do those tasks exist in the first place?
  • Are these even the right tasks?

How Does the Design Thinking Process Help?

Once you have defined your users and their needs, work through the design thinking process one step at a time.

Within the bounds of user goals, explore ways you could meet their needs. Prototype a few of the most promising options. Then test them with real users to see how they actually work in practice.

This is not always easy or cheap. But it is worth it.

Think about Michael Jordan. He is one of the greatest basketball players of all time, but he was not that on day one. It took years of understanding the intricacies of the sport (empathising and defining), practising different drills to sharpen his skills (ideating and prototyping), and trying moves in real games (testing). Only then could he make the right plays, the right way, at the right moments and deliver a sporting experience that made him a legend.

The same goes for design.

If you want to be the Michael Jordan of your industry, stop chasing competitors or the latest shiny trend. Try following your users instead. You will be surprised how putting the "user" back into "user experience" turns struggles into successes.

Frequently Asked Questions

What does it mean to be "user-driven" in design? A user-driven design process starts with understanding who your users are and what they are trying to accomplish, then designs around those needs rather than around features or internal preferences.

Why do products with lots of features still have bad UX? Because features are built to work, not necessarily built to be understood. Without a clear picture of user goals, teams add functionality that makes sense internally but leaves users confused about how to get things done.

What is experience rot? Experience rot happens when features are added without prioritisation or user context. The product becomes bloated and harder to navigate over time, even if each individual feature works as intended.

How do you test UX with real users? After prototyping your most promising design options, put them in front of actual users and watch what happens. Not what users say they would do, but what they actually do. That gap is where the real insights live.

How do you know when your UX process is actually working? You will see it in the numbers: lower abandonment rates, fewer support calls, higher satisfaction scores, and users completing their tasks without needing to ask for help.

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